Usually I have a game in mind for this series, but this week was a little different. I played this game just yesterday and decided to use it for this feature in the eleventh hour. The other game will come at a later time, possibly next week, but for now, here is what makes 100% Complete a must play flash game.
In 100% Complete you play as this little blue guy whose mission is to find the door to complete the game. The reality is, the door isn’t exactly hard to find. Spoiler: It’s all the way to the right. However, as the title suggest, the real fun is in completing this game with a 100% completion rate.
Your task is to seek out hidden objects to add more percentage to the completion rate. Some items are hidden extremely well, and in a way reminds me of finding stuff in Metroid. That must also mean there is plenty of backtracking to do, and even items that will help you advance to previously unobtainable areas, right? Correct. I guess this really does sound like Metroid.
One thing that is a bit odd is the reset feature. If you uncover a hidden room (usually by just pushing a block), there is almost always no exit. In times such as these you are forced to push the reset button (R), and that sends you back to the beginning of the game. This is a pain because many, many times you will have to retrace your steps back to a room before the one in which you pressed the reset button. Providing a way back would have been more desirable, but I digress.
It’s an easy to control game, somewhat challenging, and an extremely enjoyable experience for the 20 minutes that it lasts. The color scheme could probably use some work, but hey, it’s not everyday you see pink and teal rocking together; 90s had that on lockdown.
If you’re looking to murder some time this week, 100% Complete could be a potential accomplice.