Zelda Wii U Developers are Rethinking the Conventions of Zelda

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Much like the new Super Smash Bros., Super Mario, and Mario Kart games, Nintendo didn’t reveal any screenshots or trailers for the new Zelda Wii U game, but they did give us a few small details about its development.

First, the order that dungeons must be completed is discussed with a mention of the linearity of Skyward Sword. Going back to the first The Legend of Zelda game, dungeons could be completed in any order, as long as certain conditions were met. The same can be said for A Link to the Past and Ocarina of Time, but somehow this basic concept has been lost with recent entries in the series.

Also mentioned is the idea that you’re supposed to play by yourself. It isn’t clear if they’re talking about multiplayer, or if they’re talking about their fascination with adding a companion that needs to hold Link’s hand throughout the game. Going back to the first few entries of the series you can see that Link, for the most part, is on his own. Removing a Midna, Fi, or Navi partner could be a breath of fresh air for the series.

Again, this isn’t a lot of information, but it’s something for Zelda fans to chew on while the new game is being developed.

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  • Kamille

    they said the same think before Wind Waker and then Twilight Princess and again with Skyward Sword so what’s the big deal?

    • http://twitter.com/MiniFortress Mini Fortress

      I didn’t say it was a big deal, just reporting what was mentioned about development during Nintendo’s Wii U Direct.

  • darkeagle101

    I hope they can succeed in this. The first Zelda game is legendary. The simplicity of it all is what makes it so great. You start out in the middle of nowhere with a sword, alone. You don’t know where to go, what to do and how to succeed in the game. Little by little you figure out that there is a currency, monsters, items etc. You explore the world and piece by piece start to understand the concept of the game.

    And as the article mentions, you can enter any dungeon and complete them with the necessary items. I hope the don’t do what they’ve done the last three Zelda games. Which is that they give away every little detail about what you’re supposed to do, how to do it, where to go and why you do it, the opposite of what the first Zelda did. (WW, Skyward Sword and Twillight were terrific games btw)

    • http://twitter.com/MiniFortress Mini Fortress

      Agreed, all three were terrific games, but they took away the open-ended aspect that made the first batch of Zelda games awesome. Though, I have to be honest, I never even took notice until yesterday.

      I think they have to go back to the original formula to create the next Zelda game. They could do a lot of what you mentioned, plus give you the free will to explore the world, including the dungeons as you see fit. You could also make some areas inaccesible unless you have certain items, like they did with Minish Cap. But if they stick to what made the original awesome, they could have a serious winner on their hands.