Zelda Wii U Developers are Rethinking the Conventions of Zelda
Much like the new Super Smash Bros., Super Mario, and Mario Kart games, Nintendo didn’t reveal any screenshots or trailers for the new Zelda Wii U game, but they did give us a few small details about its development.
First, the order that dungeons must be completed is discussed with a mention of the linearity of Skyward Sword. Going back to the first The Legend of Zelda game, dungeons could be completed in any order, as long as certain conditions were met. The same can be said for A Link to the Past and Ocarina of Time, but somehow this basic concept has been lost with recent entries in the series.
Also mentioned is the idea that you’re supposed to play by yourself. It isn’t clear if they’re talking about multiplayer, or if they’re talking about their fascination with adding a companion that needs to hold Link’s hand throughout the game. Going back to the first few entries of the series you can see that Link, for the most part, is on his own. Removing a Midna, Fi, or Navi partner could be a breath of fresh air for the series.
Again, this isn’t a lot of information, but it’s something for Zelda fans to chew on while the new game is being developed.