Call of Duty: Black Ops II Wii U Patch – March 20, 2013

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Here is a long list of Call of Duty: Black Ops II patch notes that were posted to the Activision Community:

Wii U Specific Features/Issues

Feature Improvements:

  • The globe heatmap is now visible on the GamePad while in the MP menu.
  • Improvements made to increase the accuracy of Theater replays when following weapons in ADS.

Wii Remote changes:

  • Mantling now requires pressing forward and holding the A button
  • Camera lock will not prevent camera rotation while aiming down the sights
  • Small increase to aim assist snap strength

Bug Fixes:

  • Fixed a case where the player was unable to skip killcams
  • Fixed an issue with certain button layouts that prevented the player from canceling a Tactical Insert respawn.
  • Resolved an issue where the player could control Floating scope position during killcam and spectator cams.

Global Game Features/Issues

Feature Improvements

  • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.

Multiplayer Issues Addressed

  • Resolved Select Fire reverting back to default settings after a round transition.
  • Fixed a potential exploit using the Trophy System.
  • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
  • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
  • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
  • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
  • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
  • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
  • Fixed an issue where the Combat Axe would sometimes destroy the Guardian.
  • Addressed a missing image issue with the Medals section of the Combat Record for new players.
  • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
  • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
  • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
  • Resolved a couple of overlapping UI issues when CODcasting.
  • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
  • Hosts can now kick players in Custom Game lobbies.
  • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
  • Addressed a button mapping issue in the Emblem Options menu.
  • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
  • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
  • Resolved an issue where the turret in the northern building on Turbine would become unusable.
  • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
  • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
  • Addressed an issue where the game would sometimes crash after repeated host migrations.
  • Fixed knife lunge launching players on the Express map.
  • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
  • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.

Gameplay Balancing

Spawn System Improvements:

  • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
  • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
  • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

MSMC:

  • Recoil has been increased.
  • Hip fire accuracy has been slightly reduced.

PDW57:

  • Recoil has been increased.
  • Hip fire accuracy has been slightly reduced.

FAL OSW Select Fire:

  • Damage reduced when firing full auto.

SMR Select Fire:

  • Damage reduced when firing full auto.

KAP-40:

  • Dual wield damage reduced.
  • Dual wield hip fire accuracy has been reduced.

MMS:

  • Cold blooded now renders enemies almost completely invisible to MMS.

QBB-LSW:

  • Medium range damage increased.

HAMR:

  • Medium range damage increased.

Type 25:

  • Move speed increased.
  • Medium range damage increased.

SCAR:

  • Long range damage increased.

SWAT-556:

  • Long range damage increased.

M1216:

  • Medium range damage increased.

Ballista Iron Sight:

  • Idle sway reduced.

Zombies Issues Addressed

Resolved several exploits in Green Run

Resolved network/connectivity issues that could occur in the frontend and lobbies.

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