Chubbins Review (Wii U eShop)

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Originally released on the App Store, Chubbins has bounced its way to the Wii U eShop. As its title suggests, you play as Chubbins, a chubby bunny who must bounce his way to victory. Achieving victory isn’t going to be an easy task, though it’s one that Chubbins is willing to tackle.

While there is no story to follow, Chubbins makes up for it with clever and challenging gameplay. Chubbins – the character – continuously bounces on blocks and its up to you to control his movement. This is accomplished by pressing left and right on the d-pad, the only two buttons you will need. Your objective is to reach the end goal on every stage, which is definitely easier said than done as enemies and obstacles are cleverly placed for maximum difficulty. Getting through walls of enemies and obstacles takes patience, though it can be done with some skill and maybe even a little luck at times. Overall, there are five worlds in Chubbins and each contains eight levels. The first seven levels are traditional side-scrolling levels while a boss encounters waits for you in the eighth. Like any boss fight, learning their pattern is the key to victory.

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Chubbins can be completed in a short amount of time, that is, if you’re playing the game’s “Soft Mode.” The Soft Mode can be considered the game’s easy – or casual if you will – mode, which gives you tons of checkpoints to make each level a little less frustrating. The other mode is “Hard Mode,” which is a more traditional Chubbins experience. There are no checkpoints and each death sends you back to the beginning of the level; however, you have unlimited lives in Chubbins, so those whom fear death can rest easy. Providing players with both modes is a nice touch, because Chubbins can be a little on the unreasonable side when it comes to enemy placement.

Chubbins can be played with the Wii U GamePad, Wii U Pro Controller, and Wii Remote (Plus). Like many Wii U games, Chubbins also supports off-TV play. While having all these control options is nice, one odd decision stands out; you can’t control Chubbins with the analog stick. This may seem like a nitpick, and you’d be correct, though I found myself reaching for the analog stick more than once out of habit. I don’t think the game would be better if it had this option, though it also wouldn’t be the worst thing.

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Those looking for variety in Chubbins will be disappointed. While the game’s levels employ good design, the basic gameplay remains the same. Yes, there are different blocks – some that break and others that bounce Chubbins to different heights, though neither of these make Chubbins a more interesting game. There are also some vegetable power-ups that allow Chubbins to travel through spikes of the same color, which creates some interesting moments. Overall, if you’re up for a good challenge, Chubbins can be quite fun to play.

While the gameplay for Chubbins isn’t terrible, its graphics certainly don’t impress. The backgrounds may have a simple look, though I find them to be quite enjoyable and entrancing. However, the game’s character models and overall generic design does disappoint. The Wii U is capable of much more and this game’s look may put some people off despite its clever gameplay.

Final Thoughts:

Chubbins is an interesting and challenging game that fans of platforms could easily enjoy. It’s not without faults – moments of unreasonable challenge and generic art – though it could easily provide you with some great entertainment should you give it a chance. Chubbins is available for $5.99 on the Wii U eShop, which is a tad high for the relatively small amount of content in the game. The game is $2.99 on the App Store, which would have been a more reasonable price on the Wii U eShop, as well. It may be better to wait for a sale on this game, though the asking price isn’t too high if you believe you really need to play this game today.

6.5/10 – Above Average

Review copy provided by Dahku Creations

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  • http://www.tombadguy.com/ Tom Badguy

    Yeah, this doesn’t look that great. And those backgrounds…just awful.

    • http://www.minifortress.com/ MF_Parko

      The backgrounds do look a little better during gameplay, though this title still isn’t one that needs immediate attention.