Genre: Action | Platform: Wii U eShop
Publisher and Developer: Bear Box Media
The Nintendo eShop has been invaded by independent video game developers and this latest title contains an invasion of its own. Of course, I’m talking about Internal Invasion: in this world, nano-bots are injected into sick human beings to seek out infections and bring the patient back to health. In Internal Invasion, players take control of a nano-bot known as Ro’bert, who needs your help to save the life of his patient.
Internal Invasion is a unique gravity-based action game where players must launch Ro’bert from special nano-devices to find and destroy the infection. Once Ro’bert lands in a nano-device (usually a nano-cannon), players must use the Wii U GamePad’s touchscreen to manipulate the nano-devices. Controlling these nano-devices is simply done by tapping them and dragging back to increase launch power. Of course, these devices can also be rotated to launch Ro’bert in the desired direction. Gravity takes over as Ro’bert is launched throughout the level, but you must be careful as Ro’bert can only withstand being outside of a nano-device for a limited time.
While the main objective in every level is to find the exit, players can also collect pills to use a special power and to perfect a level. Pills add power to a special meter that allows you to use a special power to attract Ro’bert to the stylus. This can be useful to help Ro’bert navigate the level. In addition to collecting pills during the level, players can also obtain two more pills for completing the level under the time-limit, and using the specified number of nano-cannons designated on each level.
Collecting pills during the level is quite easy, though navigating the levels in general can make obtaining the others a little frustrating. Usually, I had difficulty finishing a level on time, unless I bypassed most of the level, which can be done on a few levels. Also, especially during my first time playing a level, finishing it using the designated number of nano-cannons was really difficult. Of course, because of these design choices, Internal Invasion must be played numerous times to learn the best way to navigate through each level.
As for the game mechanics, they work quite well throughout the majority of the game. However, there are a few times where launching Ro’bert would lead to some unnecessary deaths. This can be chalked up to the level design and not the game’s mechanics. An example would be trying to launch through a tight corridor only to have Ro’bert bounce around wildly, resulting in having to restart the level. Opening some of these corridors even a little bit would make a world of difference.
To keep things fresh, Internal Invasion introduces other mechanics like magnets, air bubbles, and lasers. Magnets and air bubbles will push Ro’bert in different directions, while lasers will restrict his movement through the level. These are nice additions to the game and prove even the simplest of concepts can provide players with some variety. The gameplay doesn’t really change up much throughout the game, though players must avoid a boss character while navigating every tenth level.
In addition to interesting gameplay, Internal Invasion also features both great art and music tracks. There are a few questionable object placements that make some levels a tad frustrating to complete, though these are in the minority. Also, the game suffers from slight, but noticeable performance issues in most levels. However, I have been assured by Bear Box Media that these issues will be addressed in an upcoming update. If you like gravity-based gameplay and have the $5 to spare, Internal Invasion could provide you with an afternoon of fun. Others may want to hold out for a sale, if one should happen.
7.5/10 – Good
Review copy provided by Bear Box Media