While I wasn’t lucky enough to receive any Super Smash Bros. for 3DS Demo codes in my e-mail, I did manage to snag a code from a local game trading group. Naturally, I have been furiously playing the game all weekend, and now I’d like to share my impressions.
First off, Super Smash Bros. for 3DS feels absolutely fantastic. The controls don’t feel weird to me at all, though it did take a game or two to get used to them. The game is faster and less floaty than Super Smash Bros. Brawl, but a little slower than the fast-paced Super Smash Bros. Melee. I once preferred Brawl’s slower gameplay over Melee, mainly because I felt like I had more control over the characters. However, after a recent stint with Brawl, the game felt way too slow for my tastes. Luckily, this new game speeds things up and just feels fantastic overall.
As for the characters, I’ve been spending most of my time with Link, Villager, and Mega Man. I very much disliked Link in Brawl, but wow, is he a lot of fun to control this time around. I found it very easy to transition between all of his moves, and felt that the Bow, Bomb, and Boomerang special attacks were more effective. All of his smash attacks are effective, though some of his moves leave him vulnerable for a tad too long. Regardless, I can see Link being my number one favourite after the full version is released.
My second favourite character – so far – has to be Villager. Villager could actually be this game’s Meta Knight as he/she is way overpowered, though that’s why I found him/her fun to use. He/She has great launching moves with the forward smash bowling ball and the excellent tree planting down special, plus his/her up special recovery is absolutely broken. I love it. His/Her other special moves are also fantastic and have a variety of uses. His/Her neutral special can be used to grab projectiles of all kinds to be used later, likely resulting in some major damage. Lastly, his/her side special is quite versatile. You can launch a Gyroid rocket at your foes, or ride it for recovery, or just to get closer to your opponent. Villager is a varied fighter and a great addition to the roster.
I need to play with Mega Man a lot more before I can form a better opinion, though he is still a fun character to use. His standard attack throws me for a loop because I’m expecting him to throw punches, instead, he attacks with his Mega Buster. You can charge up his buster by using the side smash attack, which is quite satisfying when delivered. His Rush recovery is neat, but as most smash fans know by now, you can cancel out of a weak launch attack with it. His overall moveset is quite nice with almost every move being a reference to his past games, specifically the powers he gained from robot masters.
I don’t have a whole lot to say about either Mario or Pikachu. I barely played as either of them, though they both seem like they can be formidable opponents. Neither characters were ones that I gravitated toward in other Smash games, and I likely won’t use either of them much when I get the full version.
Nintendo has given us an awesome demo to play while we wait for the full version of Super Smash Bros. for 3DS to release on October 3, 2014. It gives us enough to hold us over, though it doesn’t come close to satisfying even the smallest thirsts for the new games. With only one stage – complete with its Final Destination option – a handful of items, assist trophies, and Pokeballs, and five fighters, there’s plenty more to experience come October 3rd.