Tag Archives: nintendo
Super Mario Bros. 3 Review
Super Mario Bros. 3 is the final Mario game in the NES trilogy and definitely the best. This game takes what made Super Mario Bros. fun and not only improves it, but also adds elements that can still be found in the series today.
Bowser is back and he’s trying to rule the Mushroom Kingdom once again. Instead of just kidnapping Princess Peach, Bowser instructs his Koopa Kids to steal magic wands from every king in the Mushroom Kingdom. Not only do they steal their magic wands, but they transform the kings into a variety of animals. Now it’s up to Mario and Luigi to save the land… again.
Super Mario Bros. 3 plays a lot like Super Mario Bros; however, this time around, Mario can don a variety of different suits, each with their own power. Mushrooms and Fire Flowers are still present, but it’s the new suits that take center stage. Some of the suits include a Frog Suit that increases swimming ability, and a Super Leaf that transforms Mario into a raccoon, giving him the ability to fly for a limited time. Mario can also find the Hammer Brother Suit, and of course, the magical Tanooki suit.
Other than for visual appeal, these suits – particularly Racoon and Tanooki Mario – changed the way levels were designed. Flying allowed the developers to include secret areas in the sky that can only be accessed by using one of the aforementioned flight suits. Flying into the sky for the first time is an incredible feeling and was certainly a game changing experience for the Mario series.
There are 8 worlds in this game including: Grass Land, Desert Land, Water Land, Giant Land, Sky Land, Ice Land, Pipe Land, and Dark Land, home of Bowser himself. Each world is represented by an overworld map, a first, but consistent feature for the series. Players move Mario around the map and choose which level (or Mini Fortress) they want to enter. Also, on the map, players can access an item menu that lets them store and use items found in Mushroom Houses. The overworld map is a fantastic addition to the series and sometimes hold secret areas of their own.
At the end of each world, players will have to conquer the dreaded airship. Airships are intense levels accompanied by heart pounding music and dangerous level design. Getting to the end is a feat in itself, but a battle with one of seven Koopa Kids still waits. These levels are awesome in design, and its theme song is one of the best in the series. Airship levels aren’t the only new level additions in Super Mario Bros. 3 either, also, for the first time, players can venture through many fortress levels.
Fortress levels are castle-like levels that feature many ghostly enemies, some of which make their first appearance in the Mario series. Enemies such as Boos, Thwomps, and Dry Bones instantly come to mind. Also, at the end of each fortress, players will fight Boom Boom. Boom Boom doesn’t offer much of a challenge, but he does serve his role as a mid-world boss quite well.
Super Mario Bros. 3 is one of the best looking NES games, and definitely the best looking game in the NES trilogy. Sprites in general are not only highly detailed and colorful, but also varied. Having such variety creates a feeling that there is much more to discover; in fact, there is quite a bit discover in this game.
Secrets are around every corner in SMB3: one of the most famous secrets of all time are Super Mario Bros. 3’s warp whistles. Warp whistles are located at various hidden spots throughout the game and give players the ability to warp to a world of their choosing. Scouring the game for secrets is quite fun, plus there are plenty others to find, such as secret coin boats and white mushroom houses.
5/5 D-Pads: Overall, Super Mario Bros. 3 is an example of game design at its finest. Level design is among the greatest in the series (rivaled only by Super Mario World), as well as having some of the catchiest theme songs. Suits are a lot of fun to use and add some variety to the gameplay. Super Mario Bros. 3 is a classic game and definitely one of my favourite games. Anyone who hasn’t played this game should download it on the Wii U or 3DS Virtual Console as it’s only $4.99.
Finally, after three long years, I’m compiling another list of horror games that can be played on Nintendo consoles. This list is a little shorter so think of it as a supplementary list for the Top 10 Horror Games to Play on Nintendo Consoles article. Some of these games may scare you silly; some of them are full of blood and guts. Regardless, all of these games can be played on Nintendo consoles and they are great to pop in during the macabre month of October.
While everybody expected Nintendo to announce a price drop for the Wii U, I don’t think anybody could have predicted the arrival of Nintendo 2DS. One move gives Nintendo’s newest console a real pair of legs to stand on, while the other takes legs away.
Zelda 2: The Adventure of Link Review
The Adventure of Link is the second game in the Zelda series, and sequel to the NES classic, The Legend of Zelda. However, Zelda II isn’t exactly a carbon copy of the original like most sequels tend to be; in fact, it changes up the formula quite a bit. Zelda II is widely known to be the black sheep of the Legend of Zelda series. Its gameplay style differs the most from other Zelda games, but that doesn’t necessarily mean Zelda II: The Adventure of Link is a bad game.
As a direct sequel, Zelda II takes place a few years after the defeat of Ganon. Even though the king of evil was defeated, his presence is still felt throughout Hyrule. Seeking to revive their master, Ganon’s minions cast a spell on Zelda, one that puts her in an eternal slumber. With Zelda out of the way, the minions seek the three pieces of the Triforce to resurrect Ganon. It becomes necessary for them to annihilate Link and steal the Triforce that he bears. Link learns of Zelda’s misfortune and sets out to break the spell and wake her from her slumber.
Already possessing two pieces of the Triforce, Link has to find the third piece to help the princess. The last piece, Courage, resides inside the Great Palace, which is blocked by a mysterious energy. Gaining entrance isn’t an easy task as Link has to set crystals in six statues, each overlooked by one of Ganon’s guardians. It is only after defeating the guardians and setting the crystals that Link can venture inside the Great Palace.
Upon starting the game you will notice right away that Zelda II plays much differently from its predecessor. Zelda II begins without pulling any punches by throwing you directly into the sidescrolling perspective. This is something that you will have to get used to quickly because this is how the majority of the game is played. Link does navigate an overworld with an overhead perspective, but this only occurs when traveling between towns, palaces, caves, etc. Link can not battle enemies or collect items in the overworld as it’s mainly used to connect the world.
The majority of this adventure will take place in the sidescrolling view. When touching enemies, caves or palaces, Link will enter a sidescrolling action stage, but more on that in a little bit. Towns also play their first big role in a Zelda game. They are explored in the sidescrolling perspective, much like the action stages, but contain depth that you wouldn’t normally expect in a sidescroller. Link can talk to the villagers, heal, and learn new magic: things you would expect to experience in a town from an RPG. Link may also get hints to help him throughout his journey, making it worthwhile to chat with everyone.
Let’s get back to the action stages. Link fights much differently in this game because of the sidescrolling perspective. He can stab high with his sword, or low while ducking, and even jump – helpful when using new sword techniques. There is an upwards stab and a downwards stab that can be learned, both can only be done after pressing the jump button. Combat is varied as there are a number of different enemies and bosses each with their own pattern. Without mastering these techniques you may have trouble defeating some enemies.
Aside from sword combat, Link can also utilize magic for the first time in the series. There are a total of eight spells including: Life to refill your health, Shield to halve damage, and Thunder to destroy all on-screen enemies. There is a magic meter which will limit the amount of spells you can cast, an element seen in many Zelda games since. It’s also noteworthy to mention that Magic pretty much replaces the item mechanic of the first game, which is severly missed. Regardless, all of the above elements make for a deep, different, and enjoyable combat experience.
Zelda II can be a hard game and it boils down to certain design elements chosen for the game. I think Link controls well in both combat and jumping, so I wouldn’t necessarily blame the controls. However, the game can become frustrating when learning enemy patterns, platforming sections, or when there are multiple enemies on-screen. In these situations it’s best to be patient and advance wisely. Link can also utilize 1UPs for the first time, which can give you a second crack at the obstacle you are trying to overcome. However, this next design choice will have you throwing your controller around quite a bit.
If you lose all of your lives and get the dreaded Game Over screen, you must start again from Zelda’s chamber. This forces you to navigate through the dangers you previously had to overcome, to get back to the area that took all of your lives. Luckily, Zelda II also introduced an experience system which can be used to level up your life, magic, and attack stats. You will even endure grinding similar to that found in RPGs. Using this experience to level up your stats will lend a helping hand, and I think that this is something future Zelda games could expand upon.
Overall, the gameplay is well-designed, save for a few complaints above. Palaces are similar to the dungeons in The Legend of Zelda in that they are mazes that are gradually uncovered by exploring each room, finding keys for locked doors, and culminating in a boss battle. Other familiar elements such as fairies and sword beams can be found, as well. New elements introduced in Zelda II – including the magic meter and towns – even carry forward in the series. So, if you were told this game isn’t like Zelda, somebody lied. Yes, the sidescrolling stages are quite different, but this is a Zelda game at heart.
Visually, I feel that The Adventures of Link does lack a little bit. Sprites are nicely design with great animations, but other aspects lack originality. Most of the game will look almost entirely the same, save for some palette swapping. Maybe I’m picking on this aspect a little too much, but I feel more could have been accomplished. Regardless, there is no doubt a unique atmosphere created in Zelda II, one that is consistent. Musically, Zelda II is better than The Legend of Zelda. There are extremely catchy tunes in the Town Theme and Palace Themes, as well as a beautifully crafted opening and overworld theme. The Palace Theme happens to be one of my personal favourite Zelda tracks, of all time.
3/5 D-Pads: Zelda II isn’t the game you’d expect to play upon insertion of the cartridge, or booting up the Virtual Console, but it’s a satisfying experience. Sword combat is varied and perhaps influential behind Nintendo’s decision to make combat a more complete experience in Skyward Sword. Also, Zelda II carries forward elements that have become staples in the Zelda franchise. Add in a touch of great music and you have a complete Zelda experience, despite what you may have heard. If you’re one of those Zelda fans that has completely ignored this game, please give it a chance, you may be surprised.
A new Wii U update is ready to download for owners of the console. It seems to be a small update this time with system stability being the main focus.
Here are the release details for this Wii U update:
Version 3.0.1 U
Released: May 20, 2013
Further improvements to overall system stability and software compatibility.
NINTENDO SEALS EXCLUSIVE PARTNERSHIP WITH SEGA ON UPCOMING SONIC THE HEDGEHOG GAMES
Nintendo Direct Also Announces Wii U Games Shown at E3 2013 to be Playable at Select Best Buy Stores
REDMOND, Wash., May 17, 2013 – The next title in SEGA’s Sonic the Hedgehog franchise will be exclusive to Nintendo’s Wii U home console and Nintendo 3DS portable system. Nintendo Global President Satoru Iwata announced the details of a new partnership with SEGA during a new Nintendo Direct video announcement today. Sonic Lost World is a new action platforming game, and more information about it will be announced before the E3 2013 video game trade show begins on June 11.
The Nintendo Direct also announced Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U, and revealed that additional SEGA Game Gear games would be coming to the Virtual Console service for Nintendo 3DS. Outside of SEGA news, Nintendo announced that select Wii U games featured at E3 2013 will soon be playable at participating Best Buy stores, the launch date for New Super Luigi U, new Pikmin 3 game details and additional information about a variety of previously announced Wii U and Nintendo 3DS games.
“The onetime rivalry between Mario and Sonic has grown into a friendship that has never been closer,” said Nintendo of America President and COO Reggie Fils-Aime. “These announcements in conjunction with SEGA demonstrate the commitment we have to bringing great games to the Wii U platform, and set the stage for our upcoming announcements at E3.”
To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. Today’s announcements included:
Wii U News
• Mario & Sonic at the Sochi 2014 Olympic Winter Games: The game includes a variety of events from the Winter Games, including curling, skiing, figure skating pairs and snowboard slopestyle – which will make its Olympic debut in Sochi, Russia. Different events might use the Wii Remote Plus controller, Wii U GamePad controller or both. In addition to realistic events, the game also includes those set in the worlds of Sonic and Mario that let players perform moves not possible in real life. Launch details and timing will be announced at a later date.
• Experience Games from Nintendo’s E3 Booth at Best Buy: Exclusively at participating Best Buy locations in the United States and Canada, consumers will be able to play some of the unreleased Wii U games featured at E3 while the event is occurring in Los Angeles. Details about locations and which games will be featured will be revealed in the coming weeks.
• New Super Luigi U: The Year of Luigi-themed downloadable content for New Super Mario Bros. U offers players 82 updated courses. But it also includes a new playable character in multiplayer mode: Nabbit, who steals items from Toad Houses. Nabbit can’t power up, but also won’t take damage when he touches enemies. New Super Luigi U will be released as downloadable content for New Super Mario Bros. U in the Nintendo eShop on June 20 for $19.99. But in honor of the Year of Luigi, Nintendo is also offering a standalone packaged version of New Super Luigi U that doesn’t require New Super Mario Bros. U on Aug. 25 at a suggested retail price of $29.99.
• The Wonderful 101: The mass-action adventure from Platinum Games launches Sept. 15. Additional details will be announced after E3.
• Pikmin 3: New playable characters Alph, Brittany and Charlie recruit the Pikmin creatures to help them gather fruit so that they can return with the seeds to save their home, Planet Koppai. Players can divide activities among the different characters, and explore separate areas in the same map with different groups of Pikmin. Using the GamePad (known as the KopPad in the game), players can view the overall map and grasp what each character and Pikmin are up to. Players also can choose their preferred control option: GamePad in conjunction with the TV, Wii Remote Plus and Nunchuk combo or GamePad only in off-TV mode. Players can also use the Wii Remote Plus and Nunchuk with the GamePad as a second-screen monitor. Pikmin 3 launches Aug. 4.
• GAME & WARIO: The game launches in stores and in the Nintendo eShop June 23 at a suggested retail price of $39.99, and includes a number of games from WarioWare, Inc., that use the GamePad in different ways. Newly revealed games include: Island, which lets two to five people launch little creatures called Fronks onto islands in the sea to score points; Patchwork, a puzzle game that tests players’ pattern-recognition skills; and Kung-Fu, which challenges players to help Young Cricket navigate a course safely using the forward-looking view on the TV and the top-down view on the GamePad. A new Iwata Asks feature offers more details about the game at http://iwataasks.nintendo.com.
• Resident Evil Revelations: Capcom’s horror-survival game is launching in stores and in the Nintendo eShop on May 21. The game originally released for Nintendo 3DS, and the Wii U version offers players updated HD graphics, GamePad controls and new game content. Players can use the GamePad to view the map and change items using the touch screen without pausing their progress. Or they can play the full game on the GamePad in off-TV mode, or play with the Wii U Pro Controller. The game is Miiverse-compatible, and a demo version is currently available in the Nintendo eShop.
Nintendo 3DS News
• SEGA Game Gear: Games from the classic hand-held system are headed to the Virtual Console service. These include:
• Crystal Warriors
• Defenders of Oasis
• Dr. Robotnik’s Mean Bean Machine
• G-LOC: Air Battles
• Shining Force II: The Sword of Hajya
• Sonic Blast
• Sonic Drift 2
• Sonic Labyrinth
• Sonic the Hedgehog
• Sonic the Hedgehog 2
• Tails Adventure
• Vampire: Master of Darkness
• Inside the Treehouse with Animal Crossing: New Leaf: Because of the vast amount of content in the upcoming Animal Crossing: New Leaf game, Nintendo’s Treehouse localization team is hosting an ongoing video series to talk about the franchise and many of the fun features of the new game. The videos will be available on Nintendo’s YouTube channel and in the Nintendo eShop on a regular basis leading up to the game’s June 9 launch. Additionally, a new Animal Crossing panel for Puzzle Swap is now available for StreetPass Mii Plaza, and fans also might find a special Animal Crossing-themed message on Swapnote.
• Donkey Kong Country Returns 3D: This game launches in stores and in the Nintendo eShop on May 24 and includes all the fun of the original Wii game, now optimized for portable play. It also includes eight new unlockable levels that are each based on one of the eight worlds from the original game. These levels will challenge players with new elements like platforms that force them to move at a faster pace, large drops of tar falling from the ceiling and giant rotating stone gears that can alter the level itself.
• A Legendary Sale: The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons arrive on the Virtual Console service for Nintendo 3DS on May 30. Because playing the games together unlocks so much additional content, Nintendo is offering them for just $4.99 each for the first three weeks after launch. After this promotion expires, the games will be available for $5.99 each.
• Mario and Donkey Kong: Minis on the Move: The game, which launched May 9 exclusively in the Nintendo eShop, challenges players to place tiles on the bottom screen to guide the Minis to their goal on the top screen. The game includes more than 180 stages, but also dramatically extends the fun of the game by letting players create their own stages and share them with others. Players can opt to try a random user-created level or one created by their friends. They can also select from the most popular levels overall or search the top levels of the week.
Another Nintendo Direct focused on future Wii U content will air around the time of E3 2013.
Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu and http://www.nintendo.com/3ds.
Nintendo Partnering with Sega to Bring Three Sonic the Hedgehog Games Exclusively to Nintendo Hardware
During today’s Nintendo Direct, Nintendo announced they will be partnering with Sega to bring three Sonic the Hedgehog games to the Wii U and Nintendo 3DS. The first title, Sonic Lost World, is Sega’s newest platformer starring the blue hedgehog, and will come exclusively to Wii U and Nintendo 3DS. Not much else is known about Sonic Lost World, but there is a pretty image to look at above, and information will be shared during E3 2013.
Secondly, Mario and Sonic will team up once again in another Olympic extravaganza. This game will be based on the Sochi 2014 Olympic Winter Games. Of course, it will be called Mario & Sonic at the Sochi 2014 Olympic Winter Games, and is coming to Wii U.
Game and Wario will be coming to retail stores, and the Nintendo eShop on June 23rd. The game will sell for a suggested retail price of $39.99. Nintendo has also posted a new Iwata Asks article that features more Game and Wario information.
The Nintendo eShop, Nintendo’s online marketplace, has been live for nearly two years on the Nintendo 3DS. Over the past two years, Nintendo and third-party developers have released a lot of quality experiences that can only be had on the 3D handheld. While the Nintendo eShop is not exactly perfect yet, it is a great place to find games that cater to niche markets, and the mainstream, as well. Of course, gamers can also download retro games on the Virtual Console, or buy full-fledged retail titles, but that isn’t the focus for this article. With that being said, here are ten must play Nintendo 3DS eShop games.
In a recent press release, Nintendo revealed that sales for first-party Nintendo 3DS software, from January to April 2013, is up 52 percent when compared to the same time period from 2012. In just four months, Nintendo has been able to move over 2.1 million units of its first-party software. In addition to these figures, Nintendo also provided sales figures for the following Nintendo 3DS titles:
Luigi’s Mansion: Dark Moon – 530,000 total units to date
LEGO City Undercover: The Chase Begins – 94,000 total units to date
Nintendo also provided sales figures for New Super Mario Bros. U, which has moved 770,000 total units since the Wii U’s launch.
Nintendo also mentioned some of the major Wii U games it will be bringing to the E3 2013 show floor, as well. Gamers can expect to find information for the following upcoming Wii U games: Mario Kart, Super Mario, The Legend of Zelda, and Super Smash Bros.