Tag Archives: the legend of zelda
The Legend of Zelda series is known for being an innovator of the action-adventure genre. Innovations such as the use of battery backups and Z-Targeting paved the way for other action-adventure games. While we’ve already done the Top 10 Items from The Legend of Zelda, a recent trek through The Legend of Zelda: Oracle of Ages got me thinking about innovative items from the series that offered new gameplay experiences. And here we are, ready to list the Top 5 Innovative Items from The Legend of Zelda Series.
The Legend of Zelda: Oracle of Ages Review
The Legend of Zelda series has seen many handheld entries over the year, but none were as fascinating and interesting as the pair of Oracle games. The Legend of Zelda: Oracle of Ages is part of a story told over two games – the other being The Legend of Zelda: Oracle of Seasons – that could be linked together to create a more immersive experience. These games could be played in any order, but both offered significantly different experiences with different worlds, dungeons, items, and scenarios. I have never played The Legend of Zelda: Oracle of Ages all the way through… until now.
The Legend of Zelda: Oracle of Ages takes place in a land called Labrynna, where the goddess Nayru resides. Early in the game, Link is tricked into helping Veran -the Sorceress of Shadows – gain access to Nayru. Veran proceeds to possess Nayru, which causes a disruption to the flow of time in the land of Labrynna. Seeking guidance from the Maku Tree, Link is tasked with adventuring through time to find the eight Essences of Time, which will help combat the villainous Veran.
Oracle of Ages was co-developed by Nintendo and Capcom and resembles the overhead Zelda games, specifically The Legend of Zelda: Link’s Awakening. Everything in the game is connected by an overworld map consisting of towns, secrets, and many enemies. What makes Oracle of Ages different from many Zelda games is the ability to travel between the past and present. Similar to The Legend of Zelda: A Link to the Past, travelling between eras can have a significant effect on the overworld map, essentially giving you two worlds to explore. Travelling through time is done by finding Time Portals –similar to A Link to the Past’s Dark World portals – or using an item called the Harp of Ages. As a whole, this element lends itself to the puzzle heavy Oracle of Ages.
As with most Zelda games, dungeons are a main focus of Oracle of Ages, some of which are affected by the game’s time travelling mechanic. The standard Zelda formula of finding the map and compass, multiple keys, and puzzle solving are all present, but puzzles are not only larger in number, but also more obtuse and fun to solve than previous puzzles from Zelda games. Oracle of Ages also borrows the sidescrolling elements from Link’s Awakening, but has been fleshed out to create a slightly deeper experience this time around.
One particular dungeon element that is hard to ignore are the theme songs that accompany them. These theme songs are some of the most enjoyable from any Zelda game. Standout tracks include the themes for Moonlit Grotto, Skull Dungeon and the Mermaid Cave.
Of course, The Legend of Zelda games put a lot of emphasis on the equipment and items that Link can utilize to solve puzzles and fight enemies; Oracle of Ages is no different in this regard. Plenty of great items make their first appearance in the series, including some underrated Zelda items. My favourite is the Switch Hook, possibly the most innovative item in the Zelda series. With the Switch Hook, Link can magically trade places with an item, making for some really interesting puzzles.
Both Oracle games also introduce Magic Rings, and while rings did play a role in The Legend of Zelda, here they add more depth. Wearing rings will change Link’s attributes in some way. Some rings will allow Link to recover lost hearts, while another increase the damage inflicted with a bomb. There are over 60 rings to collect across both games, an element that encourages you to take advantage of the ability to link your adventures together to form one gigantic journey.
While I can’t fully discuss the ability to link both games together in this review – keep an eye out for our Oracle of Seasons review for that – I will say that I absolutely love the idea. I do know that a different ending and additional boss fights await the player in a linked game, no matter which game is played first.
As mentioned above, The Legend of Zelda: Oracle of Ages has a fantastic soundtrack, which includes the aforementioned dungeon themes, but the game is also visually impressive. While it isn’t the prettiest Game Boy Color game, it takes advantage of the hardware’s strengths, including some great color-based puzzles and detailed sprites.
4.5/5 D-Pads: The Legend of Zelda: Oracle of Ages is a must play game for all Zelda fans, and one of a few excellent Game Boy Color titles. It introduces many brilliant items to the series, has a number of brilliantly crafted dungeons and puzzles, and has many memorable dungeon themes. The Legend of Zelda: Oracle of Ages is $5.99 on the Nintendo eShop and should take gamers nearly 16 hours to complete. Pair the game with The Legend of Zelda: Oracle of Seasons and you get an epic, handheld adventure for $12, a worthy investment for any Zelda fan.
NEW TOUR DATES ANNOUNCED FOR ‘THE LEGEND OF ZELDA: SYMPHONY OF THE GODDESSES’
Acclaimed Concert Continues to Enchant Video Game Fans and Music Lovers Across North America in 2013
REDMOND, Wash., April 22, 2013 – By popular demand, “The Legend of Zelda: Symphony of the Goddesses” concert series is returning with “Season 2″ to eight cities from last year’s tour and is coming soon to even more locations in North America. Based on one of the most popular and beloved video game series of all time, the tour features live orchestral performances of theme music from Nintendo’s The Legend of Zelda franchise. The newly announced dates include:
Returning due to popular demand:
• Atlanta; Cobb Energy Performing Arts Centre; June 6
• San Francisco; Louise M. Davies Symphony Hall; June 10
• Montreal; Place des Arts; June 14
• Los Angeles; Greek Theatre; June 21
• Austin, Texas; Long Center; June 29
• Philadelphia; The Mann Center for the Performing Arts; July 25
• Toronto; Sony Centre for the Performing Arts; Sept. 7
• Seattle; Benaroya Hall; Sept. 12
Newly coming to:
• Baltimore; Joseph Meyerhoff Symphony Hall; July 27
• Grand Rapids, Mich.; DeVos Performance Hall; Oct. 19
In cities where the tour will be returning, audiences can expect to experience breathtaking new material exploring additional chapters from The Legend of Zelda franchise, along with traditional performances of the show’s now-classic repertoire from last season.
The name “Symphony of the Goddesses” refers not only to the concert program but also to the four-movement symphony recounting the classic storylines from The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess and The Legend of Zelda: A Link to the Past. The performance also will highlight orchestral renditions of music from other games in the series, including The Legend of Zelda: Link’s Awakening, The Legend of Zelda: Majora’s Mask and The Legend of Zelda: Spirit Tracks. Eímear Noone will conduct the full orchestra with arrangements by music director Chad Seiter, and the evening will be hosted by concert producer and lead creative Jeron Moore.
Guests will relish their favorite moments from the now-27-year-old series, carefully and beautifully timed with a gorgeous orchestral score approved by Nintendo sound director and Zelda franchise composer Koji Kondo. The concert is a festive experience for all walks of fans, many of whom attend “cosplaying” as their favorite characters.
“The demand for Zelda is amazing, and this special concert will deliver an unforgettable experience for fans,” notes Jason Michael Paul, CEO of Jason Michael Paul Productions, which is producing the concert tour. “These performances transcend culture and geography and unite people through a common love for this venerable and legendary series.”
Fans can view a complete tour schedule with ticketing information, and also sign up for a regularly updated digital newsletter, at http://zelda-symphony.com. Club Nintendo members can enjoy an exclusive 15 percent discount to the show by logging into their accounts and looking for the discount code on the Symphony of the Goddesses banner. Consumers that are not Club Nintendo members can join for free at https://club.nintendo.com. Exclusive concert packs also are available at select GameStop locations.
Screenshots Posted on April 17, 2013
The Legend of Zelda: Oracle of Ages and Oracle of Seasons Coming to the 3DS Virtual Console Next Month
Nintendo has announced that The Legend of Zelda: Oracle of Seasons, and The Legend of Zelda: Oracle of Ages will be coming to the Nintendo 3DS Virtual Console on May 30, 2013.
During today’s Nintendo Direct, Reggie (from Nintendo) announced that a sequel to one of the finest Super Nintendo games, The Legend of Zelda: A Link to the Past, is coming to Nintendo 3DS. The Legend of Zelda: A Link to the Past 2 will feature a new story set in the same world of A Link to the Past.
A Link to the Past 2 will also feature a heavy emphasis on height using the 3D display on the Nintendo 3DS system – including dungeons that will be designed with the mechanic in mind. Also, A Link to the Past 2 introduces the ability to turn Link into a drawing, which will let you move him along walls giving you a new way to view the environment, and solve its respective puzzles.
The Legend of Zelda: A Link to the Past 2 (tentative title) is scheduled for release on Nintendo 3DS during the Holiday 2013 season. A 3D trailer is available for download on the Nintendo eShop now.
Have you ever wondered what rupees would look like as paper money? Well, DeviantART user G33k1nd159153 did and has created mockups of rupees as Hylian banknotes. As you see above, Zelda is represented on the front of a Five Rupee Banknote, which also happens to match its color in-game. Below you will find the rest of these banknotes including the one, twenty, and fifty rupee bills.
I don’t know about you guys, but I’d feel right at home carrying these around in my Super Mario Bros. 2 wallet.
Like the Donkey Kong hack, this is a pretty nifty idea, but it brings up an even cooler question. When will we get a Zelda game starring Zelda?
Boss battles are a staple in most video games, but no series does it quite like Zelda. The Legend of Zelda is well known for creative, puzzle like boss fights, and while the formula doesn’t change up much, the fights are still enjoyable. Of course, there are a few battles here that fans will universally agree upon, but I may see certain battles in a different light. I created this list by keeping the entire series in mind and not just limiting it to the latest Zelda games. Also, before you continue, there are no Skyward Sword bosses on this list. With that said, let’s go to Number 10.
10. Nightmare – Link’s Awakening
The final boss for what is often considered Link’s greatest handheld adventure is Nightmare. Much like the rest of Link’s Awakening, Nightmare is mysterious. Nightmare can take on many different forms, in fact, Nightmare will take on a total of six forms; the final being his true form. This will keep you on your toes throughout the battle as you will need to switch out items, and tactics to defeat him. It isn’t a hard battle by any means, but Nightmare’s imitation of classic Zelda bosses such as the Moldorm, Agahnim, and Ganon make it worthy to stand amongst the top ten!
9. Eox – Phantom Hourglass
Eox is a gigantic stone warrior, a characteristic that automatically makes this boss bad ass. After acquiring the hammer in the Mutoh’s Temple, Link can propel himself skyward when standing on see-saw like boards. Link must hit the peg on the board to fly high and hit the red pegs that extend from Eox’s body. It is a unique way to fight as the boss takes up both Nintendo DS screens; watching Link fly over both screens is one of the more memorable moments from Phantom Hourglass. There is a second phase to the battle which sees Link attacking a crystal that appears atop Eox’s head. Similar to the beginning stage, Link must fly high once again and attack the weak point to finish off this ancient warrior.
8. Gleeok – The Legend of Zelda
Let’s be honest, while the original Zelda adventure is a classic, its boss battles aren’t all that exciting, or challenging. That is until you meet up with Gleeok. Gleeok is not only the coolest boss in the original game, but is the most challenging. Gleeok has multiple heads which serve as its weak point. After defeating one of the heads, it will begin to fly around the room and spit fireballs at Link. It can no longer be damaged, but will definitely hinder Link’s ability to finish the dragon for good. It appears multiple times throughout the game and only gets harder as you will have to fight up to as many as four heads.
7. Jalhalla – Wind Waker
Jalhalla is the most interesting boss from Wind Waker, well, at least in my opinion. It is a giant Poe that is composed of many smaller poes – which happen to look like gigantic Pikmin to me – that is seemingly impossible to damage. You must use Link’s mirror shield to shine light on Jalhalla which will turn him into a physical entity. Link now has to pick him up and throw him on spikes that surround the room. Jalhalla will collapse and turn into those Pikmin-like poes I mentioned earlier. Now you must defeat these Pikmin-like poes with your sword.
6. Helmasaur King – A Link to the Past
The first boss you will likely encounter in the dark world is a giant version of the small helmasaur monsters found scattered throughout the Dark Palace dungeon. Link must fight the Helmasaur King primarily with the hammer, smashing its mask into bits revealing a green jewel, its true weakness. When its mask falls off, you walk up and slash away until it is defeated. However, the Helmasaur King is a little unpredictable in its movement making it kind of tough to fight. It will try and hit you with its tail, as well as try to topple you with its body, and even spit fireballs at you from time to time. If getting close is too much for you to handle, you can attack it with bombs to break the mask, and then fire arrows at its weak point.
5. Twinrova – Ocarina of Time
Twinrova is a pair of sorceress sisters known as Koume and Kotake. They both have the ability to use elemental magic with Koume specializing in fire and Kotake in ice, but what makes them truly unique is their importance in the Ocarina of Time backstory. Koume and Kotake are the surrogate mothers of Gannondorf, and without them, Hyrule wouldn’t be plagued by his evil. The first phase of this battle is fought against both sisters. Here, Link must use their magic against them by reflecting either ice at the fire wielding sister, or fire at the ice wielding sister with the Mirror Shield. After a few hits the second phase will begin. Link now has to fight the combined efforts of these evil sisters. Again, the mirror shield is a key element for winning the battle. Instead of reflecting, Link’s shield must now absorb magic of the same element to stun Twinrova.
4. Phantom Ganon – Ocarina of Time
When I first played Ocarina of Time, this battle with Phantom Ganon left me in awe. I have always considered this one of the coolest Zelda bosses, even if I did have a difficult time beating him back in the day. Link battles Phantom Ganon in a museum-like room surrounded by ropes and eerie paintings of a dirt path. Phantom Ganon rides his horse during the first phase and will gallop down the dirt path toward Link. The catch here is that Ganon will try and trick Link by creating the illusion in two paintings. Link has to determine which Ganon is the fake and which is real. The real Phantom Ganon will jump out of the painting and Link must then hit him with an arrow, the other Ganon will gallop back down the path. After dishing out some damage, Link will face off against Phantom Ganon in the familiar Dead Man’s Volley.
3. Ganondorf – Twilight Princess
Twilight Princess sees you fight through four different phases in the final battle, however, I have only included the final two phases on this list. Link must first face Ganondorf in a horse duel, which is appropriate because the use of your sword while on Epona was added in Twilight Princess. This battle takes part in Hyrule field and includes Zelda as a helper. Link must gallop around while Zelda tries to hit Ganondorf with light arrows. Link can then slash away at Ganondorf until this portion is over. It is a very action filled phase that sees Link avoiding attacks from summoned Phantom Riders, and of course, Ganon himself. After knocking Ganondorf off his horse, Link will go head-to-head in an old fashioned sword fight. Ganondorf is slow, but will dodge and block most of Link’s attacks. Link must attack when there is an opening, or he can distract Ganondorf with the fishing rod to make the battle much easier.
2. Majora’s Mask – Majora’s Mask
Majora has three forms in this final battle and will attack Link first as the mask alone. Link must hit the mask from behind as it’s impervious to damage from the front. After stunning Majora from behind, Link can then freely damage Majora in its weakened state. After this, Majora will transform into Majora’s Incarnation. This phase of the battle is a little strange, and the music that accompanies it strengthens the awkward atmosphere. Majora’s Incarnation will dance around erratically while Link must trip him. After this, Majora’s Incarnation throws what looks to be a mini temper tantrum, appropriate in this fantasy filled, childlike battle. Lastly, Majora’s Wrath takes on a humanoid form that aggressively attacks Link with its long tentacles. Link must stun Majora again to get in some real damage. Overall, this is one of the strangest, yet most fulfilling final battles in the Zelda series. Link gets to stop Majora and save Termina, putting an end to an emotional quest. Link can also fight Majora with the Fierce Deity Mask.
1. Argorok – Twilight Princess
Finally, we come to number one. Most fans will agree that the battle with Argorok, the Twilit Dragon, deserves this spot due to its impressive, larger than life atmosphere. Link battles the dragon atop the City in the Sky during a thunderstorm. It is an impressive sight and makes for one of the most epic battles in the entire series. Link will initially have trouble fighting the dragon because it always stays out of reach. To remedy this, Link must gain height by climbing around the pillars – not unlike Spider-Man – with the double clawshot. At the top, Link can finally start to damage Argorok by grabbing its tail, and dragging it to the ground using the Iron Boots. Doing so will destroy some of its armor, and doing this a few times will reveal its true weak point. Link must climb around once again to try and land on the beast’s back. During this phase, Argorok will try to fry Link with its fiery breath to prevent him from reaching its weak point. Once Link can dodge the fire, climb around the arena, and land on Argorok’s back, he can put the beast to rest by attacking the weak point continuously to win.
Thought I’d make a quick post to let everyone know that Nintendo has opened a Miiverse community for The Legend of Zelda series.
Highly anticipated book, The Legend of Zelda: Hyrule Historia, is now the number one selling book over at Amazon.com. This is not entirely surprising considering the strength of the Zelda series and its rabid fanbase.